Global modification of Long War 2 for Xcom 2 came out

Like the predecessor, Long War 2 radically changes the rules of the game and significantly expands it. For example, on the global map of alien invaders from Advent, force is now taken into account in each region. She determines how difficult tasks will be. Advent can move the troops on the ground, trying to press the rebels, so XCOM should deploy the resistance bases throughout the map and beat where the enemies are relatively weak at the moment.

The commander can also determine what the rebels in every region will do: look for supplies, recruit a soldier or get intelligence. Many missions now do not begin immediately: the detachment is first introduced into the enemy ranks within a few days. The more successful the implementation, the fewer opponents will appear during the assignment.

The tactical part also changed significantly: new classes of fighters appeared (each with their own unique second weapons), the number of soldiers in the detachment increased, the types of opponents have become larger. In general, if you seemed to be little original Xcom 2, That Long War 2 ready to offer a lot of fresh impressions!

You can download modification in the Steam workshop. Please note: previous mods from Pavonis Interactive (like Long War Toolbox or Laser Pack) have already been introduced in Long War 2, You do not need to install them separately. In addition, the “long war” is not compatible with other global modifications and is not yet supported by Linux and Mac.

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Xcom 2

The best comments

The game is very missing large operations, genetic changes and a third side of the conflict. Oral only alien. The assignments are annoyed for 7-13 enemies, also with a God-dimensional timer. There are not enough individual fighters skills. Well, if there were still five suitable missions, like a village of Crissalids, dams, fururs and Zhang, which very dilute the routine of operations.

And the meaning? Long War creators are supported by the publisher – 2k. It turns out that this is not an official addon from the creator, but very close to this.

On the page on the mod in Steam, a topic was created about the compatibility of mods with Long War 2. There, the author of the fashion left a link to the results of testing for compatibility.
Drive.Google.COM/File/D/0B0KYKP0J-C9VCKSXLXBTUKFZDE0/View
Steamcommunity.COM/Workshop/FileDetails/Discussion/844674609/143387886725974272/
I read that all mods for the customs of fighters (including voice packs) are 100% compatible with Long War 2.

How about supporting other useful modifications?
For example, Stop Wasting My Time or True Concealment?

It feels even more complicated than in the 1st part. There are a lot of enemies, there are not enough time, there are not enough recruits, 2 of the 9 soldiers returned 2 (. ). And this is provided that the original part of the veteran without losses from the 1st part passed calmly 2)
In general, there are long missions, there are also a lot of micro -management, and there are extremely lacking resources, the spirit of overcoming is fully present: D

Depending on what to mean by this. Now Advent is also valid on a global map, in each region he has a certain concentration of forces, depending on which the complexity of the missions in this region vary greatly. At the same time, mission is issued mainly in the region where the base is located. And Advent naturally pulls off strength to where you. As a result, you constantly have to maneuver and move from one place to another, from where the enemies delayed the forces :)
Plus, mission can give out several in parallel and for each you can send a separate detachment. The detachments will explore the situation for another 1-10 days, look for the best moment with patrols, etc., and while this preparation is going on, they can calmly issue the 2nd mission, where other people will go: D. So far there have been an active 3 preparation for missions at the same time. But it seems impossible to distract in global terms. Well t.e. You can specifically make several missions so that the enemy pulled the strength into this region and weakened others, but would not say that this is some special action :)
The types of missions themselves were also added, it felt much fewer missions with the requirements to kill everyone, mainly at the beginning of the game you are engaged in saving military rebels from Advent Princes. At the same time, killing everyone is completely not necessary that in conditions of rather fatty patrols there is a big plus – more often it is easier to throw with blinding grenades, grab and run :)

Great news! It will be necessary to deal.

PS I wonder how it gets along with mods to disconnect the God -dimensional timer

Below I left a link to the test results for compatibility from the authors of the fashion. Find your mod in that list.

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