From remaster Call of Duty: Modern Warfare 2 in Russia still cut out the mission „Not a Word in Russian“

Some things remain unchanged: how there was no scandalous mission “not a word in Russian” in the domestic version of the original Call of Duty: Modern Warfare 2, So there is no one in a similar edition of a fresh remister. This was confirmed in a conversation with DTF representatives Call of Duty In Russia:

In accordance with the original release, Russian-language variants of the game do not contain the mission "not a word in Russian".

April 30, a month after reaching the PlayStation 4, updated Modern Warfare 2 I got to PC and Xbox One. There is no unfortunate mission on both platforms. In the Russian PS Store, Remaster, we remind, did not come out at all – as well as Modern Warfare 2019 and royal battle Warzone.

“Not a Word in Russian” is a key level of the game, where the main character in the role of an agent under cover is introduced into a terrorist group, which participates in the execution of civilians in a fictional Moscow airport. At the same time, no one forces the player to fade on the innocent people.

In some regions, the mission was completely cut out, and in others they made an optional.

April 30, 2020 Old https://nongamstopsites.uk/malta-casinos/ rap Batles and settlement as the center of the plot-what else we will see in Assassin’s Creed Valhalla

May 1, 2020, the GDC development conference will be held in digital format

Call of Duty: Modern Warfare 2 Campaign Remastered

The best comments

As you recall, in GTA, playing for one or more scum scums, we had to perform actions that clearly go against the legislation of not only the United States, but also international. In a peaceful country against citizens of this country. There was terrorism when we put WU in the prototype of the phone to blow up a person on the air. There was a murder of jury, which were certainly peaceful. There was a participation in torture. Mass murders of police officers is generally a classic of the series.
Leading to the fact that we have been killing civilian civilians in Ki for a very, very long time. And usually we even laugh when someone is trying somewhere to sue the developers of cruel games, prohibit them for sale or cut or change content.

UUU, as alternatively gifted activists will be delighted, who do not understand anything, but consider it their duty to stick the snout in everything around. This mission was created so that the player would kill the "Russian". It is added so that the player acting in the game on the side of conditional good, he saw from the inside how the catchy evil acts and received even more motivation for the destruction of the enemy in further tasks. In addition, if the memory does not change me, in the mission we play for the implemented agent who is trying to find out something important. So I do not see anything terrible that the player is given the opportunity to shoot at peaceful people. Sometimes, to save millions, you need to sacrifice hundreds.

It is strange that they didn’t do stupidly as in the German version – the shooting on civilian just restarted the mission from the checkpoint. Well, yes, the mission of “not a word in Russian” is an important part of the plot of both the second and the third (not counting that it is there to be acquainted with Makarov)

Its not current in Russia cut out. I live in the Baltic states and for our region there are also no missions, although it looked at the relations of countries the mission was supposed to beat. Throne of the other European regions complain that there is no. Looking at the quality of the port on a PC, I can most likely cut it out by mistake

An incorrect example. Gordon did not know anything about the Wartigon and perceived them as alien invaders, a threat to people. As soon as they became peaceful – the player has not killed them already. In the GTA Games series, by default, an antisocial character that violates all possible laws and moral principles. The difference is obvious between HL and GTA

You would have used it better with your own advice, otherwise it is already possible to twist the backwards, but you continue to contradict yourself without giving a look.

In the Half Life, Gordon killed Vortigontes, and in the second part of the vortigon became Gordon best friends. But among them there are children of those whom Gordon launched on minced meat in the first part of the game! And if only something moved in the stone soul of Freeman. Here’s the scum.

In any game where you are given weapons, you have to kill someone (Dishonored and others like it does not count). Thus, the player automatically becomes “a fighter for all the good against all the bad”. Even if GG is asocial scum. The plot makes you empathize with him, over and over again turning his actions for the good.

Murders of NPS in the open world that do not affect the plot, remain on the conscience of the player.

All the same, compare the game about a person who saves the world and the game, where you are forced to torture and kill everyone in a row – these are different things. The cruelty of cruelty is different, how not. But in general – yes, both games are built on violence

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